
# Comments start with '#'

# Don't add comments between the lines of a stage, only between stages

# `~` signals the start of a stage, any characters after it
# (without space) are ignored while parsing, so you can enter a word
# or number that helps you remember which stage is which.
# For example `~Cave` could help you remember that this stage is a cave.

# Template: ~[name] [path] { [obstacle1] [obstacle2] .. [obstacleN] } 
#		{ [environment1] [environment2] .. [environmentN] }
#	name	: Can be any string you want, except whitespace characters.
#	path    : Relative or absolute path to .ply, limited to 256 characters (I will fix that later)
#	obstacle / environment: <optional> <array>
#		Template : { [path] [x] [y] }
#			path : (same as above)
#			x y  : float, 0.0 is the center of the stage.

# Add as many obstacles / environment objects as you want, divined by a whitespace character
# Leave spaces between brackers '{' and '}'
# See the standard stages below to understand the syntax

# Standard stages - The first stage has empty arrays on purpose
~1 obj/stage_00.ply { } { }

~Rythm obj/rythm_stage.ply {
		obj/rythm_obj_1.ply  5.0 -2.5
		obj/rythm_obj_2.ply -5.0 -3.0
		obj/rythm_obj_3.ply 0.0 1.0
	}
	{
		obj/rythm_wall.ply 0.0 0.0
	}

~2 obj/stage_01.ply {
	obj/obstacle_01.ply -3.0 -5.0
	obj/obstacle_01.ply -4.0 -5.0
	obj/obstacle_01.ply  3.0  5.0
	obj/obstacle_01.ply  4.0  5.0
	} 
	{
		obj/wall.ply 0.0 0.0 
	}

~3 obj/stage_01.ply { 
	obj/obstacle.ply 3.0 0.0
	obj/obstacle_01.ply 4.0 0.0
	obj/obstacle.ply -3.0 0.0
	obj/obstacle_01.ply -4.0 0.0
	} 
	{ 
	}

~Scarecrow obj/scarecrow_stage.ply { 
		obj/scarecrow_tree_wood.ply 5.0 3.0
		obj/scarecrow_tree_wood.ply -5.0 -3.0
	} 
	{ 
		obj/scarecrow_fence.ply 0.0 0.0
		obj/scarecrow_tree_leaves.ply 5.0 3.0
		obj/scarecrow_tree_leaves.ply -5.0 -3.0
	}

# Custom stages (Examples of how to make your own stage, just enter your own stages below)
